![]() This includes computers, tablets and mobile phones but also the web through WebGL which is pretty much a Javascript binding of OpenGL ES 2.0. There is a lot of reasons for OpenGL ES 2.0 on desktop but I especially like to picture it by 'for the purpose of convergence'. ![]() OpenGL ES 2.0 and EGL on desktop, updated Following a surprizing amount of feedbacks, I have updated the entire post accordingly. ![]() By running on a standard PC, the emulator helps software development and testing of next generation OpenGL ES 3.1 applications since no embedded platform is required. The OpenGL ES Emulator is a library that maps OpenGL ES 3.1 API calls to the OpenGL API. ![]() GitHub Gist: instantly share code, notes, and snippets.
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